This is a wonderful puzzler/shooter hybrid that's a great time passer.
Welcome to Snagultoof's Reviews. Here you'll find various game reviews I've written over the last few years covering stuff from past and present. Hope you find something worth reading, that'll maybe raise a smile or two in the process.
Thursday, 3 September 2020
This is a wonderful puzzler/shooter hybrid that's a great time passer.
by John Blythe
Several children and a priest have gone missing. Strange creatures and a snow storm have beset the village. Raynard’s last message pleaded with you to return and help him. When you arrive snow is falling in July, the villagers are staying indoors and Raynard is nowhere to be seen.
You play the part of Zpectru the wizard and control the Eye of Force, which is a fancy, fantasy name for a crosshair. If you move it to a point in the maze and press fire your fellow trio of adventurers will head towards that spot. Any minions that you pass the crosshair over will either be destroyed or temporarily frozen. Even the destroyed minions waste little time in regenerating so chaos ensues on every level of the game.
The graphics are similar to the developers previous efforts. I particularly like the characters for both the adventurers and the minions in this one. The audio is noisy as hell, especially on the title screen, and more than a little grating, but it does add to the whole hectic atmosphere of the game.
by "Dwa83"
by Miguel Ángel Tejedor (aka Miguetelo)
The developer has added platforms, which you can land and rest on, as well as mazes to the screens in this conversion which really add to the game’s depth. It feels like a completely different game to the original at this point and is a lot more complex with more varied screens, which gives them more of an identity. There’s great variety with enemies consisting of floating bubbles, guided missiles, balloons, patrolling soldiers and even spikes to contend with.
The original game reminded me a little of crossing the road in Frogger, only backwards. More often than not the hazards you needed to avoid were almost changed together, rather like Frogger traffic, with one convenient gap in the chain that you could take advantage of and squeeze through. This conversion is similar but on later levels it reminds me more of Lunar Lander with it's maze like caverns that you need to negotiate. It's quite a difficult game, not because it speeds up and adds more enemies like the original, but because more complex screens are thrown at the player. I'm not sure this conversion does even speed up. The fuel mechanic balances out the difficulty level very well.
There is a slight flaw in the scoring system as you score points just for flying. There is no time limit and fuel is not used when pressing the ascend key so you could just clock up your score indefinitely. However, the challenge of the game is to see the next screen until eventually you get to the 35th, and this need is so strong that I figure there won't be anyone playing this game solely to achieve a high score.
by Jamie Grilo
by Rafa Vico
by Aleisha Cuff
The Intellivision system was better known for its sports games so this arcade style shooter was a breath of fresh air. It became so popular that in late 1982 it became the cartridge shipped with Intellivision systems.
Your planet is in peril! From above reigns down a nightmare of molten meteors and alien bombardment. Armed only with a fleet of remote controlled laser cannons, you must hold off the attack for as long as you can. In other words you ain't gonna survive this buddy.
Your cannon can move left (O), right (P), fire (M) and enter hyperspace (Q) landing at a random, hopefully safe, location on the surface. A status bar at the bottom of the screen shows, from left to right, shields remaining, score, cannons remaining and current level. As the game levels increase the enemies get faster and deadlier.
Spinning bombs, which come in two sizes, must also be blasted or they'll destroy the players laser cannon if they reach the surface. Then there's homing missiles which track your movement and, you guessed it, must be blasted, or avoided. Although blasting a homing missile is the better option as it handily restores your shields too.
Beyond level three alien spaceships fly across the screen and start blasting you. Blasting them will give you an extra laser cannon and a whopping 100 points. The graphical style is very close to the original game. There's no music but the spot effects in the AY audio version are very Intellivision in flavour.
From what I can tell it plays very much like the original. It certainly looks and sounds like an Intellivision game. It has a few improvements over the original and It's quite addictive. I always wanted another try to reach a higher level and beat my high score.
Sometimes blasting is not as responsive as it could be and on a few occasions it didn't respond at all. Yep, sure ain't gonna survive this buddy. I never pressed the Hyperspace button once as it was located well away from all the other controls so I'd have to look away from the screen to find it. When the levels increase the background colours are only either black or blue. The original game had more colours.
The developer has taken a classic Intellivision game, ported it to the Spectrum and improved upon it whilst retaining all the ingredients which made it such a fun game in the first place. Even though it has the odd bug I'd still highly recommend it.













































