The Hair Raising Adventures of Mr Hair (ZX Spectrum)by Lee ' Chops' Stevenson
At first glance Mr Hair seems like your regular AGD platform game. However, this is a proper mystery adventure as you are given absolutely no clue as to the what's, where's or why's about anything in the game other than the fact you have to get out of the place whilst avoiding a number of obstacles. I'm reminded of those Ultimate games which informed you of hardly anything other than the game controls which let your imagination run riot whilst you went on a voyage of discovery.
There are many surprises to be found along your escape route, which is not as obvious as it seems. As you run and jump around the platforms you find you can also climb around vines, ropes and foliage too. Also watch out for flashing lava and other fatal spiky looking hazards.
As you progress you'll notice the stars I mentioned earlier which can be collected. These open various barriers which bar your route. They begin flashing once you're able to pass through them. There's nothing showing in the status bar at the bottom of the screen besides number of lives. There's no score or anything else. It's a very straight forward game in that respect, not much to worry about besides dying.
There's a little bug with the lives display showing as one once you get more than nine. When you collect an extra it corrects itself but when going to the next screen the second digit is covered with a heart. But it doesn't really affect the game at all.
For something which looks so wonderful it's quite mean on the difficulty, and you've only got five lives to play with, which didn't last yours truly five minutes. I've been told by the developer that practice makes perfect and it's not as difficult as it first appears and the more I played the easier it became. But sometimes when your hair dies he reappears at a set position rather than the last position you entered a room and because of the way the game map is designed you can find yourself having to traverse difficult screens you passed previously all over again, which made things a bit more hardcore than necessary.
Lee has tried to use every trick in the AGD book, and then some, for his first game including multi coloured objects and enemies, moving platforms and particle effects. The game is also extremely imaginative and pleasing to the eye. It has its flaws but nothing that'll spoil your enjoyment of the adventure. It's a solid first game from the developer and I can't wait to see the sequel which was almost finished as I wrote this.







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